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Optimization of the number of rays in interpolation for light field based free viewpoint systems

机译:基于光场的自由视点系统插值中光线数量的优化

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摘要

Light field (LF) rendering is widely used in free viewpoint video systems (FVV). Different methods have been proposed to employ depth maps to improve the rendering quality. However, estimation of depth is often error-prone. In this paper, a new method based on the concept of effective sampling density (ESD) is proposed for evaluating the depth-based LF rendering algorithms at different levels of errors in the depth estimation. In addition, for a given rendering quality, we provide an estimation of number of rays required in the interpolation algorithm to compensate for the adverse effect caused by errors in depth maps. The proposed method is particularly useful in designing a rendering algorithm with inaccurate knowledge of depth to achieve the required rendering quality. Both the theoretical study and numerical simulations have verified the efficacy of the proposed method.
机译:光场(LF)渲染广泛用于自由视点视频系统(FVV)。已经提出了不同的方法来采用深度图来改善渲染质量。但是,深度估计通常容易出错。本文提出了一种基于有效采样密度(ESD)概念的新方法,用于在深度估计的不同误差水平下评估基于深度的LF渲染算法。此外,对于给定的渲染质量,我们提供了插值算法中所需的光线数量的估计值,以补偿由深度图的错误引起的不利影响。所提出的方法在设计具有深度知识不准确的渲染算法以达到所需渲染质量时特别有用。理论研究和数值模拟都证明了该方法的有效性。

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